Damage & Mitigation
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Like every other MMORPG, Asheron's Call 2 has in own damage and mitigation system.
Like many other MMOs there is a lot of information you need to know about damage: Sources, type, modifiers and more.
- Melee Damage
- Missile Damage
- Magic Damage
- "White" Damage
- Fire Damage
- Cold Damage
- Poison Damage
- Disease Damage
- Lightning Damage
- Combat Delay
- Damage Skills Buffs
- Damage Weapons Buffs
- Damage Potions
- Damage Perks
- Damage Items
Damage Skills List - Consult here all the Damaging skills available in AC2 (work in progress).
Damage can be avoided, prevented or reduced by armor, skills, effects or items. All of these are called damage mitigation mechanics. Heals are not mitigation because they usually act after the damage landed, so they are a cure and not mitigation. All shields (armor, skills, buffs) are mitigation because they alter the damage before landing.
- Evasion - Ability to evade attacks from others.
While Evasion may allow you 'evade' incoming attacks, it will not stop you from getting hit.
Natural Armor its the defensive natural skill that any player has due to its buffs only. Players can only check they're natural armor value if naked.
These are the skills that increase your natural armor. Some are fellow wide and others are self only. Also some are like "auras" (toggle on/off) and others are temporary.
Most Temporary Buffs last for 120s and will reset in 5min (600s), so are usually nicknamed "2/5" (2 min on for each 5 min).
Note: Spells that stack, can still be overwritten by a skill of greater effect or Spell Craft.
- For example: Shield Wall overwrites Encase, unless for some reason Shield Wall skill is very low, and would provide less armor than Encase.
|- Shield Wall||Defender||Human||10||60||120||Fellow Toggle Buff||Doesn't Stack with others|
|- Encase||Magic Tree||Human||5||50||-||Fellow Toggle Buff||Doesn't Stack with others|
|- Impenetrability||Enchanter||Human||6||60||120||Item Buff||Half effect will stack with others|
|- Lumbering Might||Feral Intendant||Tumerok||10||100||150||Self Toggle Buff||Doesn't Stack with others|
|- Armor of Faith||Zealot||Tumerok||1||50||100||Self Toggle Buff||Stacks with others|
|- Thunderous Motion||Claw Bearer||Tumerok||20||200||-||Self 30 secs Buff||Stacks with others|
|- Earth Skin||Magic Tree||Lugian||6||60||-||Self 120s Buff||Doesn't Stack with others|
|- Fortify||Sage||Lugian||10||100||-||Self 120s Buff||Doesn't Stack with others|
|- Sigil of Valor||Templar||Empyrian||1||100||-||Self Toggle Buff||Doesn't Stack with others|
|- Protecting Sphere||Missile Tree||Empyrian||6||60||-||Self 120s Buff||Doesn't Stack with others|
|- Tasty Centipede||Melee (Drudge)||Drudge||6||60||-||Self 120s Buff||Doesn't Stack with others|
Damage reduction Buffs
Damage reduction Skills
Damage reduction Items
As a simple definition, Debuffs are all spells that reduce one or more of the target Stats, either the Natural Armor, Attack Speed, Velocity, Defenses, Acuracy, etc.
In AC2 Debuffs are very important, mainly because AR and defenses influence a lot the damage characters can do to a mob.
Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have identical effects.
|PVE (monster only)||
The most relevants for damage and the main reason people search debuffers for a fellow.
These debuffs reduce the AR from target. So a Debuff value of 100 means that the Mob will have a new AR value of his Base AR-100.
|Name||Tree||Race||Lv50||Lv100||Lv150||Target||Notes||Compare with Goss (Lv50)|
|- Gossamer Flesh||Sorcerer||Human||170||225||280||Single||Doesn't Stack with others||100% (the top AR debuff)|
|Localized Destruction||Raider||Lugian||150||200||250||Area-of-Effect||Doesn't Stack with others||88% of Gossamer Flesh|
|- Rend Armor||Claw Bearer||Tumerok||150||200||250||Single||Doesn't Stack with others||88% of Gossamer Flesh|
|Ritual of Agony||Hieromancer||Empyrean||100||160||220||Single||Doesn't Stack with others||59% of Gossamer Flesh|
|- Tattercoat||Enchanter||Human||100||200||-||Single||50% effect Stacks with others||59% of Gossamer Flesh|
|- Vacuum||Sorcerer||Human||100||140||180||Area-of-Effect||Doesn't Stack with others||59% of Gossamer Flesh|
|- Subjugate||Missile Tree||Lugian||100||-||-||Single||50% effect Stacks with others||59% of Gossamer Flesh|
|- Lure||Melee Tree||Lugian||50||-||-||Single||50% effect Stacks with others. Also 50% self debuffs.||29% of Gossamer Flesh|
Another important defuff that adds to the previous in getting more damage in. Reducing all defenses means more melee, magic and missile damage to the target.
These Debuffs reduce the Mastery of the target, so a Debuff value of 100 means that the target will loose 100 Mastery points of avoidance in all types of defenses.
|- Expose||Claw Bearer||Tumerok||100||-||-||Single||reduces all defenses: melee, magic and missile|
Attack Skills Debuffs
These are also important so the target does less damage. The most common ones reduce attack speed and they all share CD time. But there are also others that reduce the damage output by itself. Its like reducing the target mastery accuracy.
Damage Skill Debuffs
These Debuffs reduce the Mastery of the Target, so a Debuff value of 100 means that the target will loose 100 Mastery points of accuracy in all types of attacks.
|- Ataxia||Sorcerer||Human||200||-||-||Single||reduces all attacks: melee, magic and missile|
|- Fling Sand||Claw Bearer||Tumerok||200||-||-||Single||reduces all attacks: melee, magic and missile|
|- Bloodloather||Enchanter||Human||40||100||-||Single||reduces all attacks: melee, magic and missile|
Combat Speed Debuffs
These Debuffs reduce the Combat Speed of the Target, so a Debuff value of 50% means that the target will do half of the attacks per second it would normally do.
|- Still Water||Sorcerer||Human||50%||-||-||Single||attack speed|
|- Anemia||Bounty Hunter||Human||50%||-||-||Single||attack speed|
|- Blinding Serum||Juggernaut||Lugian||50%||-||-||Single||attack speed|
|- Ritual of Torpidity||Hieromancer||Emperian||50%||-||-||Single||attack speed|
|- Barbed Stings||Hivekeeper||Tumerok||50%||-||-||Single||attack speed|
|- Envenom||Raider||Lugian||50%||-||-||Single||attack speed|
|- Poison Arrow||Missile Tree||Human||30%||-||-||Single||attack speed and run speed|
These are really a combat speed debuff of 50% and run speed of 50%, with added damage and sometimes a taunt.
They all last 10 sec and share cooldowns (1 min). This means neither will stack and only the first one will be applyed.
|Name||Tree||Race||Attack Range||Weapon Type|
|- Victimize||Melee Tree||Tumerok||Melee||Shield attack|
|- Bash||Defender||Human||Melee||Shield attack|
|- Shield Bash||Melee Tree||Lugian||Melee||Shield attack|
|- Blindside||Templar||Empirian||Melee||Shield attack|
|- Interpose||Defender||Human||Melee||Main Weapon attack|
|- Stun||Melee Tree||Empirian||Melee||Main Weapon attack|
|- Disable||Zealot||Tumerok||Melee||Main Weapon attack|
|- Stunning Blow||Magic Tree||Lugian||Ranged - Magic||Main Weapon attack|
|- Headshot||Claw Bearer||Tumerok||Ranged - Missile||Main Weapon attack|
|- Ringing Ears||Raider||Lugian||Ranged - Missile||Main Weapon attack|